Post-mortum (Game Jam #2)


WGJ 63 "Watch the Sky"

So, this is my 2nd entry into Weekly Game Jams.  And even with a team this time! 2 more people to work with definitly boosted my motivation on doing something for this jam.

Sadly this week I also had various real-life topics that kept me from performing the way I'd have liked to perform, but in the end we got something out (late, after the dead-line, but still).

Compared to my first entry (Keep that princess HERE) this one does even have a complete level and some more common useable scripts, like that fire-arc preview and the auto-text "letterizer". All of these scripts will be on my GitHub as always.

Special thanks to ViktorRKraus who came up with the idea for this week's entry. I myself couldn't come up with any proper topic, maybe a Night-Sky Simulator, or some kind of moon/sun light adventure game. It was Viktor's idea to propose a jump'n'run style game with a huge arse magnet. We actually implemented 2 movement styles since the first style (charging the magnet by clicking the mouse) didn't really feel correct. The new style, by using the mouse wheel to charge the magnet, felt more natural.

Shortly before the deadline we were also joined by shirelark.

So we had shirelark, who provided music, along with Viktor who also provided music and sound effects (which sadly didn't get used) and myself, who provided code and logic. 

If you want to use any graphics or sounds or any of the music, let us know, the files are provided as-is with CC-BY licence.


The biggest pros and cons this week:

- Not being able to properly reserve time leads to very flunky programming design

- Re-considering core mechanics and movement types takes an serious amount of time

- Timezones between members can screw up coordination

- It's not possible to simulate physics for a single object in Unity2D... (without disabling autoSimulation, disable other objects, enable simulating object and do everything in reverse)

- Simulating the physics within the physic module doesn't really take up much cpu time at all, as long as the abstraction is easy.

- Doing Fade-In and Fade-Outs to transition between screens increases the graphical look and feel so much, since it's not just a hard cut...


Again, if you have any questions, let me know in the comments below, I'll be happy to reply!

Files

MagnetJumpNRunHTML5-wgj.zip Play in browser
Sep 27, 2018

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